In this blog you will find the correct answer of the Coursera quiz Introduction to Augmented Reality and ARCore Coursera Quiz mixsaver always try to brings best blogs and best coupon codes
Module 1 final assessment
1.
Question 1
What is a “standalone” headset?
1 point
- A headset with a kickstand
- A self-contained HMD that does not require external processors or power
- A high-end AR headset that is in a class by itself
- An HMD that you wear alone instead of with a friend
2.
Question 2
How would you best define augmented reality?
1 point
- An overlay of digital objects and information onto the real world
- An overlay of digital objects in the virtual world
- An overlay of the virtual world on real world objects
- Virtual worlds augmented inside a blackout headset
3.
Question 3
Project Tango enabled…
1 point
- Desktop-based AR
- HMD-based AR apps for dance instructors
- Smartphone-based AR
- None of the above
4.
Question 4
How have AR apps showcasing furniture enhanced the home shopping experience?
1 point
- You can see a potential purchase digitally overlaid in your real-life space
- Their AR apps are the only way you can access discounts and special pricing
- You can see all your past purchases digitally compared to the potential purchases
- It provides digital warranty information for your purchases
5.
Question 5
What is one way AR can currently enhance social media?
1 point
- Holographic video conferencing is easily available and possible today
- It allows you and your friends to communicate live by using AR avatars
- You can take post an AR tour of your office right in your social feed
- It allows users to digitally augment and manipulate faces
Module 2 final assessment
1.
Question 1
What is a drawback of outside-in tracking?
1 point
Less portable
Subpar motion tracking
Cannot track the full 360° around a user
Aggregated errors build up faster, resulting in more drift
2.
Question 2
With outside-in tracking, sensors are housed within the AR device itself.
1 point
True
False
3.
Question 3
Which of the following devices uses inside-out tracking?
1 point
HTC Vive
Google Glass
Oculus Rift
Google Pixel smartphone
4.
Question 4
How does ARCore understand the phone’s position and orientation relative to the world around it?
1 point
Through Concurrent Odometry and Mapping (COM)
With the light sensors in your mobile phone
Through occlusion resulting from the magnetometer in your smartphone
By using GPS systems from Google Maps
5.
Question 5
Clusters of feature points on a surface are used to create:
1 point
A wall
A plane
A feature quilt
Shadows
6.
Question 6
As you walk around an AR experience with your phone, errors accumulate and a device’s position and orientation may shift. What is this called?
1 point
Error aggregation
Drag
Drift
Error drops
7.
Question 7
Which best describes feature points?
1 point
Visually distinct features in your real world environment
The best points of your AR assets
Where real-world surfaces need lighting for better rendering of digital assets
Where you should render realistic shadows within the game engine
8.
Question 8
Which of the following is not a technical constraint facing current smartphone AR technology?
1 point
Size
Scope
Heat
Power
9.
Question 9
The benefit of inside-out tracking is…
1 point
The AR device has a clearer understanding of interior spaces
It’s the only way to know where the user is in the environment
The user doesn’t need external sensors to track the AR device
It limits the amount of heat the device generates
10.
Question 10
A computer mouse is an example of a User Interface Metaphor.
1 point
True
False
Module 3 final assessment
1.
Question 1
ARCore is available in China.
1 point
True
False
2.
Question 2
ARCore has a hard time detecting feature points on…
1 point
Smooth white surfaces
Surfaces with contrasting textures
Surfaces that are outdoors
Natural surfaces like grass
3.
Question 3
Who are team members you should consider hiring to build your ARCore experience?
1 point
Software developers
3D artists
Texture artists
All of the above
4.
Question 4
All Android phones on the market are compatible to run ARCore.
1 point
True
False
5.
Question 5
When considering UX/UI, one good rule of thumb to remember with AR is:
1 point
Avoid cluttering the screen with too many buttons or elements that might be confusing to users
Always require designers to create feature points before starting development on your AR app
Avoid thinking about the user flow too much before developing your app as it is important to keep an open mind during the design process
The widespread availability of powerful mobile processors in new phones has enabled high fidelity graphics for AR, so always focus on beautiful design
6.
Question 6
It is a good idea to use as many photorealistic assets in your AR project as possible.
1 point
True
False
7.
Question 7
What might break immersion in an AR app?
1 point
Assets that attempt photorealism and disappoint
Peering inside 3D digital objects
Insufficient surface mapping data making objects float in air
All of the above
8.
Question 8
To create your own AR project it is imperative to learn 3D modelling tools like Maya, ZBrush, and 3ds max.
1 point
True
False
9.
Question 9
When it comes to UX and UI:
1 point
3D designers will be experts at this as well, so development always utilizes the same person for both roles
They are complementary fields of product design, and generally speaking UX is the more technical of the two
It is advised to avoid designing photorealistic humans
The most popular interaction mechanic is pinch and zoom
10.
Question 10
Drag and drop, Voice, Tap, Pinch and Zoom, Slide, and Tilting are all examples of what?
1 point
Scene keys
Rendering inputs
Basic interaction options
Typical AR character names
Module 4 final assessment
1.
Question 1
Hit-testing…
1 point
…lets you establish a pose for virtual objects
…ensures that your virtual objects don’t drop frames
…is the next step in the ARCore user process after feature-tracking and plane-finding.
A & C
All of the above
2.
Question 2
Is it possible to download assets into your game during runtime using Google Poly?
1 point
Yes
No
3.
Question 3
What is a popular game engine used for creating AR experiences ?
1 point
Maya
3ds Max
Tilt Brush
Unity
4.
Question 4
Which file formats does Poly support?
1 point
.obj
.fbx
.sti
None of the above
5.
Question 5
It is advisable to anchor a digital object to a dynamically moving real world object.
1 point
True
False
6.
Question 6
Why is determining the pose of the virtual camera and the real world important for AR apps?
1 point
It helps position and orient the digital object in the right direction
It enhances immersion by creating a more realistic environment
It makes AR assets seem more realistic
All of the above
7.
Question 7
Currently digital objects can only occlude, or block, other digital objects and not real world objects.
1 point
True
False
8.
Question 8
How does surface detection help produce AR experiences in ARCore?
1 point
It allows ARCore to place digital objects on various surface heights such as floor, chair or table top
It allows ARCore to render different objects at different sizes and positions
It allows ARCore to create more realistic AR experiences
All of the above
9.
Question 9
You can use VR creation tools like Tilt Brush and Blocks to build 3D assets and store them on Poly for use in AR apps.
1 point
True
False
10.
Question 10
Google Poly is an online library where people can browse, share, and remix 3D assets.
1 point
True
False
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